DESTINY 2
BUNGIE - SYSTEMS AND GAMEPLAY DESIGN - MAY 2021 TO JUNE 2026
My time working on Destiny 2 is something I'm immensely proud of - a dreamlike mix of a supportive team, varied work, and interesting problems that suited my skillset well. I don't think my first 5 years of my professional career would have been better spent anywhere else.
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At Bungie, I had the pleasure of doing extensive systems design work related to progression, rewards systems, and quest objectives. On top of that, I had the opportunity to make several fan-favorite gameplay elements as part of their renowned Rewards team, one of two internal teams responsible for industry-leading gameplay design.
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The releases I contributed to, as well as some writeups on specific features I contributed to, are below. If you want to learn more about a feature I worked on and a writeup isn't yet linked on this page, reach out to me - I'd love to tell you more!
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Season of the Deep Reward Loop
​Seasonal Objectives
​Seasonal Artifact​
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Fafnir (Exotic Weapon)
Hazardous Propulsion (Exotic Armor)
Rimecoat Raiment (Exotic Armor)
Moirai (Exotic Armor)
Other Rewards​
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Destiny 2: 30th Anniversary Pack
Destiny 2: Season of the Risen
Destiny 2: Season of the Haunted
Destiny 2: Season of the Seraph
Destiny 2: Season of the Deep
Destiny 2: Season of the Wish
Destiny 2: The Final Shape
Destiny 2: Episode Echoes
Destiny 2: Episode Revenant
Destiny 2: Episode Heresy
Destiny 2: Edge of Fate
Destiny 2: Renegades
Destiny 2: Monument of Triumph
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