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DESTINY 2

BUNGIE - SYSTEMS AND GAMEPLAY DESIGN - MAY 2021 TO JUNE 2026

My time working on Destiny 2 is something I'm immensely proud of - a dreamlike mix of a supportive team, varied work, and interesting problems that suited my skillset well. I don't think my first 5 years of my professional career would have been better spent anywhere else.

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At Bungie, I had the pleasure of doing extensive systems design work related to progression, rewards systems, and quest objectives. On top of that, I had the opportunity to make several fan-favorite gameplay elements as part of their renowned Rewards team, one of two internal teams responsible for industry-leading gameplay design.

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The releases I contributed to, as well as some writeups on specific features I contributed to, are below. If you want to learn more about a feature I worked on and a writeup isn't yet linked on this page, reach out to me - I'd love to tell you more!

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Armor 3.0 System Rework

Season of the Deep Reward Loop

​Seasonal Objectives

​Seasonal Artifact​

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Fafnir (Exotic Weapon)

Hazardous Propulsion (Exotic Armor)

Rimecoat Raiment (Exotic Armor)

Moirai (Exotic Armor)

Other Rewards​

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Destiny 2: 30th Anniversary Pack

Destiny 2: Season of the Risen

Destiny 2: Season of the Haunted

Destiny 2: Season of the Seraph

Destiny 2: Season of the Deep

Destiny 2: Season of the Wish

Destiny 2: The Final Shape

Destiny 2: Episode Echoes

Destiny 2: Episode Revenant

Destiny 2: Episode Heresy

Destiny 2: Edge of Fate

Destiny 2: Renegades

Destiny 2: Monument of Triumph

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ALL DESTINY 2 RELEASES

DESTINY 2 - SYSTEMS DESIGN FEATURES

DESTINY 2 - GAMEPLAY DESIGN FEATURES

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