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LELAN SAWTELLE

SYSTEMS AND GAMEPLAY DESIGN

 I find joy in my work on the little (or not so little!) systems and verbs that make games worth playing from end-to-end. Wherever possible, I consider my job to be "making other people's common sense". In other words, doing the extra work to make things feel both intuitive and satisfying to learn for players. 

 

From strong core gameplay loops, to player retention, to fine-tuned screenshake and balance - I take a lot of pride in my work!

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This website collates some notes and short write-ups on my professional and personal projects over the years. If you want to learn more, you can reach out to me - I'm always happy to chat! 

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